Towns and Villages

  • Near Teontia
    • Morwilde – small farming village beyond the western wood, carved out of the harsh hills and woodland, this peaceful place sits south of the Red Dawn.
      • Governed by themselves, they have meetings regularly to decide on changes/efforts to be made.
      • Disputes are settled by a tradition learned from the Red Dawn itself, the accused, or challenger is made to walk across hot coals for 10 paces. After 3 days of bandaged healing, if their feet are most healed they are innocent/correct. If they are completely healed, they are offered restitution.
      • Population: 24 – mostly farmers
      • Guardsmen are made up of about 5 of the young men of the village
    • Summersteppe
    • Embury
  • Southern Marshlands
    • Imborough
      • Small City
      • Government: Ruled by a lord, who has a castle established at one end of the town.
      • Chief Export: Bricks and mortar.
      • Special Events:
        • Brick Layer’s Ball – In which the town gathers to celebrate brick and all the wealth it has brought them. People celebrate by building brick ovens in the town square, where they bake a mighty feast and share in it through a week of celebrations.
    • Minton
      • Medium Town
      • Government: Ruled by a council of elders, they can be elected if the town loses confidence in the judgement of any one elder.
        • There is a family of minor nobles who live in the town, but they are fine with maintaining a hands off style of rule. They often interact with several of the villagers on a familiar basis.
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Towns and Villages

Legend of the Zinn adurnari adurnari