Cities

  • Teontia
    • “Medditerranean” City-State
    • Melting pot of many cultures and races
    • Origin of the “Grand Delta”
    • Harbor is the hub of almost all trade and transport on the continent.
    • Rulers
      • Triumvirate of the three merchant powers
  • Gyndrin
    • Situated along the Kraken’s Tentacle, it’s embedded in the south side of one of the Kraken’s largest Peaks.
    • The capital of the Dwarven Mining Empire, it is a shining example of industry, and also a dark example of what industry drives men to bear witness to.
    • Government:
      • Officially, Gyndrin is ruled by a King, but his purposes are limited to acting as a reciever of dignitaries, and the leader of the army in times of war, and little else.
      • The mining conglomerates truly rule the city, all the decisions of their respective owners making up the true governance of the city.
  • Tig
    • Located in the Northern Jungle, Tig is home to the Treegnomes, a mainly-druidic race of gnomes that live high in a enormous tree they call a “Home tree”.
    • One of three such cities perches atop the trees Tig is the largest, sporting a vast array of cultural and natural exports. They rarely trade with anyone but other Treegnomes, but when they do, you’ll find their craftsmanship is among the best in the world.
    • Ruled by a council, led by a Gnome they call “The Root”.
      • The root is specially chosen as a gnome that is seen to have the greatest connection with nature. When the previous root dies, he or she takes his place on the center chair in the council hall.
      • Once the new Root has taken his or her place, they magically and physically bond with the tree, forever tied in a symbiotic relationship where the tree provides awareness of the forest surrounding it, and the Root provides protection through his or her command of the rest of the tribe.
  • Yui’tian
  • Reneth
  • Gunifet

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